DEAD AIR
A singer-songwriter dies after a late recording session, but a voice memo appears to place her alive later than the physical evidence suggests.
Dead Air is a studio mystery built around sound, metadata and controlled access. The setting is technically sophisticated, so the evidence is not limited to who entered a room. Session histories, workstation credentials, audio artefacts and backup files all become part of the timeline.
The premise
Alicia is found unconscious in a locked recording booth and later dies in hospital. A voice memo apparently places her alive at 1:14 AM. The studio's access logs tell a different story, and someone edited more than music that night.
What the player is trying to establish
Reconstruct the studio timeline, determine whether the late voice memo is genuine, and identify who used the recording session to manufacture an alibi.
Players must decide whether an audio file is proof of life or simply proof that an export occurred. The case rewards attention to repeated sound artefacts, system logs and the difference between recording time, edit time and export time.
Investigation skills this case rewards
- Audio-forensics reasoning
- Metadata interpretation
- Credential and access analysis
- Reconstructing a digital workflow
Spoiler-free investigation notes
- An authentic voice can still appear in a misleading file.
- Ask who had both technical access and a reason to manipulate the timeline.
- A strong alibi in one location may still leave room for earlier preparation.
The playable case uses a fixed solution, cloud-saved progress and a ten-minute attempt window. You will need an account so the investigation state can be saved.
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